Display Name = "Lunar Mechanical Fortress"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 77, 34, 66, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 77, 34, 66, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 77, 34, 66, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is the Singularity base..."])
    ShowText(["…or rather, it's a fortress."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I heard that Singularity merges with machines..."])
    ShowText(["But it seems it actually absorbs metals with a certain magnetic property."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So Singularity merged with minerals and built this fortress."])
      ShowText(["In other words, we are going to invade the enemy's body."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So Singularity merged with minerals and built this fortress."])
      ShowText(["In other words, we are going to invade the enemy's body."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So Singularity merged with minerals and built this fortress."])
      ShowText(["In other words, we are going to invade the enemy's body."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["But, the moon has almost no magnetic field, right?"])
    ShowText(["So why did they bother to establish a base on the moon..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Hmm, good observation."])
    ShowText(["Perhaps on the oxygen-poor lunar surface, silicon..."])
    FadeoutBGM([1])
    Wait([30])
    ShowAnimation([10, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowAnimation([11, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_metatorone_st13b", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sandalforne_st11b", 0, 0, 160, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, -160, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 160, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["metatorone_fc1", 2, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["...You really did it, didn't you!"])
    ShowText(["You shall not pass beyond this point!"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["...I won't let you pass."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Metatronne, Sandalphone――"])
    ShowText(["As expected, there was no way to defeat them with the magic ship's missiles."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What are you guys doing here? You're interrupting my lecture..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, the lecture is fine..."])
      ShowText(["Just do it somewhere else later."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, the lecture is fine..."])
      ShowText(["Just do it somewhere else later."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, the lecture is fine..."])
      ShowText(["Just do it somewhere else later."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We can't enter the fortress unless we defeat these people."])
    ShowText(["It pains my conscience, but let's beat them down and bring them back to their senses."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Did you even have a conscience...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I've gotten somewhat close with these two..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In that case, we have to bring them back to their senses even more."])
    ShowText(["It's a troublesome opponent, but we must capture them no matter what!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Hie~! We're up against the twin angels, huh?"])
      ShowText(["I really hope I don't have to take a direct hit from Atomic Heaven."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["It's unfortunate, but they are not the kind of opponents we can hold back against..."])
      ShowText(["Let's go all out!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 513, 0])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["I never thought I would have to fight these two..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 512, 0])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Good grief, I need to be careful not to break too much..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2006, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"moon1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["My body is already at its limit..."])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["I've been defeated..."])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So this is the power of the Seven Archangels..."])
      ShowText(["Unexpectedly, I've obtained a good battle sample."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 38, 0])
      ShowTextAttributes(["stein_fc1", 4, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So this is the power of the Seven Archangels..."])
      ShowText(["Unexpectedly, I've obtained a good battle sample."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 39, 0])
      ShowTextAttributes(["stein_fc1", 7, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So this is the power of the Seven Archangels..."])
      ShowText(["Unexpectedly, I've obtained a good battle sample."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 40, 0])
      ShowTextAttributes(["stein_fc4", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So this is the power of the Seven Archangels..."])
      ShowText(["Unexpectedly, I've obtained a good battle sample."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Metatronne and Sandalphone have been rendered unable to fight!"])
    ShowText(["Let's install the countermeasure program and bring them back to their senses――"])
    FadeinScreen([])
    ShowPicture([5, "80_metatorone_st05b", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_sandalforne_st01b", 0, 0, 160, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, -160, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 160, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["...Huh? What was I doing?"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["I have no memory... Why...?"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It seems like it went well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It seems like it went well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 512, 0])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["You're back to your senses!"])
      ShowText(["You've made me go through quite a bit of trouble!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Really..."])
    ShowText(["You twin sisters are easily manipulated, aren't you?"])
    ConditionalBranch([4, 513, 0])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["You were manipulated by Minagi as well..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I explained about Singularity to the twin sisters――"])
    Wait([30])
    ShowPicture([5, "80_metatorone_st06b", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["metatorone_fc1", 5, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["What is this Singularity? The name itself is ridiculous."])
    ShowText(["I'll make sure to return the favor generously."])
    ShowPicture([6, "80_sandalforne_st06b", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["But, thank you for helping me..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well, well, I didn't mean to worry you..."])
    ShowText(["From now on, let's fight together."])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(514)"])
    ScriptMore(["add_actor_ex(515)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Metatronne and Sandalphone have joined the party!"])
    Wait([60])
    ControlVariables([1308, 1308, 0, 0, 12])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The twin sisters are coming too!"])
      ShowText(["This is reassuring~!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright then, let's finally charge into the fortress."])
    ShowText(["Let's get pumped up and go!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah... no matter what, we will break through this fortress!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah... no matter what, we will break through this fortress!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah... no matter what, we will break through this fortress!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 1, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Fortress assault, huh... My skills are itching!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["This place doesn't seem very fun..."])
      ShowText(["Do I have to go with you?"])
      ConditionalBranch([4, 23, 0])
        ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
        ShowText(["\\n<Erubetie>"])
        ShowText(["No."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 24, 0])
        ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
        ShowText(["\\n<Erubetie Kanade>"])
        ShowText(["No."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's go, Metatronne and Sandalphone."])
    ShowText(["Let's crush the arrogance of the Singularity that pretends to be the king of machines."])
    ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Leave it to me! I'll make sure to cause a ruckus!"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["Lady Ilias, my friend..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 837, 40, 16, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 837, 40, 16, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 837, 40, 16, 2, 0])
    Empty([])

CommonEvent 10
Name = "メタト"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "サンダル"

  Page 0
    Empty([])

  Page 1
    Empty([])
